Absolute Insight Game Ideas
Posted :: Jun 19, 2004 by Haggs

Yesterday Impact, Kompact, Nightwatchman, and Haggs discussed ideas to create a game for Absolute Insight members. Here is a general outline of the things that were discussed during the session so that you can get an idea of what is in store for you in the upcoming weeks. Everything here is subject to change, and many things have not yet been named as they will be for the final release. If you have ideas, comments, or questions, please inform the Absolute Insight staff. There is no targeted release date, but progress is always being made. We plan to keep you updated as the game develops. Absolute Insight would like to give many thanks to everyone who has already helped and contributed to the game thus far.

[Game Name]

General Ideas
Theme: Feudal Japan/China

Genre: Strategy

Turn Structure: Each player is awarded 1 turn every 30 minutes, and turns may be spent for such actions as building units, structures, upgrading, capturing land, attacking other players, etc. Turns will accumulate regardless of whether or not a player is logged in.

Non-Military Units:
Servants – build structures, harvest, explore
Monks – heal, increase loyalty of servants at your base, go with troops to increase honor, meditate to revive slain dragons

Military Units:
Melee, Ranged, Ninja, Siege

Upgrades:
Gunpowder/rifles – requires both archery range and smith to upgrade.
Horses – requires stables. Horses are built and can be assigned to units to give them mounted status

Resources:
Servants harvest resources (TBD…just one, maybe 2), which can then be spent to train units, build structures, upgrade, etc.
Players are taxed with upkeep costs that are proportional to the size of their military.

Buildings and Structures:
Defensive Structures – Towers, Walls, Castles
Melee conscription
Ranged conscription
Stables – for horses
Temples – for monks
Blacksmith – for melee upgrading
Archery Range – for ranged upgrading

Weapons: (Listed in increasing order)
Melee – Knives, Wakizashi, Tanto, Katana, Masamune
Ranges – Bows, Rifles
Ninjas – ?
Siege – ?

Land:
Gained by attacking
Gained by exploring

Loyalty: Prevents your servants from being captured to a certain extent
Honor: Military bonuses

Dragons
List: (needs expanding)
The Horned Dragon is considered to be the mightiest.
The Celestial Dragon supports the heavens and protects the Gods.
The Earth Dragon rules all of the earth.
The Spiritual Dragon controls the wind and rain.
The Treasure Dragon is the keeper of precious metals and gems.
The Winged Dragon is the only dragon with wings.
The Coiling Dragon dwells in the ocean.
The Yellow Dragon is a hornless dragon known for its scholarly knowledge.

Functions:
Two to start
1 aggressive, 1 defensive and get a bonus for sending both, but bigger risks
Can attack, defend, transport units,
Can die in battle, then monks have to sit and meditate for x turns at your base till it’s revived

Factions
Slightly different, but equal.
Faction 1
Faction 2
Faction 3
Faction 4

Game Play
Starting:
Auto assigned into one 4 factions/teams.
Given 2 dragons
Given X servants
Given X resources

Attacking:
Benefits of attacking include gaining land, resources, capturing troops, raiding weapon stocks, etc.

Defending:
Happens automatically when attacked

Building:
Requires turns and resources

Exploring:
Requires turns and some resources. The more turns and resources spent, the more land is gained while the exploration happens.

copyright 2004 Absolute Insight
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